

Seyyah is a social board game that combines creativity, cultural curiosity, and group interaction. Players travel across a world-inspired board divided into four regions, each representing a different country with its own unique set of rules and punishments. Through a mix of drawing, acting, quizzing, and guessing challenges, Seyyah encourages laughter, quick thinking, and teamwork. Inspired by games like Cranium, Taboo, and Heads Up!, it blends familiar party mechanics with a fresh cultural twist.
As a Game Design project during my bachelor’s degree, I designed Seyyah from scratch: developing the concept, game mechanics, and visual system. I created all layouts, illustrations, icons, and color schemes to form a cohesive visual identity that feels energetic and globally inspired. The design balances clarity and playfulness, reflecting the game’s spirit of connection through creativity and shared experience.
Pattern Drawings
